2013-08-19: Longford v0.90 – FIRST VERSION for rF2 by woochoo
OLD rF1 VERSIONS:
2013-03-14 v1.0 (probably final version for rFactor 1)
2012-10-19 v0.99
2011-08-17 v0.97
2010-07-11 v0.9
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48 garage positions
48 grid slots
16 pit spots
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=====What is in this first version for rFactor2?=====
all the basics
- realroad with ~1.5m-square road sections (build 240 realroad shader)
- realroad profiles
- wet weather road reflections
- animated marshals (some have been customised)
- hdr profiles
This v0.9 is meant to be a fairly minimal migration of the circuit from rF1 to rF2.
There hasn’t been much “update” work carried out so far.
Some textures have been adjusted to work a bit better with the daylight and HDR systems.
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=====Known Issues & Non-Implemented Features=====
===The AI
- Sometimes they’ll hop onto the dirt banks on the inside of a few corners.
- They’ll rarely form up correctly after the warmup lap, primarily due to the 3-2-3-2… grid layout (skipping the warmup lap is a fine solution).
- Some cars may collide/crash in the first corner of a race (more likely in rainy conditions), in the Viaduct section, along King’s Bridge, and on approach to Tannery Corner.
- F1 and some other cars may collide with tyre markers.
===Animations
- The flags and bunting are still 2D texture animations, rather than bone-based animations.
- Some of the animations have small glitches and sometimes the marshal’s headphone’s are floating.
===Wet Road Reflections
- Fences and terrain are not currently reflected due to the nature of the reflection system.
===Water/River
- Have not yet added newer style of water animation/reflection.
===General Efficiency / Optimisation
- Due to starting this project as a beginner, and also using a few
GPL-era models, there are more draw-calls going on than there needs to be. The newer models I’ve made are generally assigned only a single material and make less cpu load despite higher polycounts, and they look better. It is planned that the older models will be updated or replaced.
===Continued Development
- The main target of development will be updates/remakes of a number of buildings/structures.
- 3D trees for track-side trees are planned.