2013-08-19: Longford v0.90 – FIRST VERSION for rF2 by woochoo
OLD rF1 VERSIONS: 2013-03-14 v1.0 (probably final version for rFactor 1) 2012-10-19 v0.99 2011-08-17 v0.97 2010-07-11 v0.9 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 48 garage positions 48 grid slots 16 pit spots =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++++++++++++++++++++++++++++++++++++++++++++++++++ ================================================== =====What is in this first version for rFactor2?===== all the basics - realroad with ~1.5m-square road sections (build 240 realroad shader) - realroad profiles - wet weather road reflections - animated marshals (some have been customised) - hdr profiles
This v0.9 is meant to be a fairly minimal migration of the circuit from rF1 to rF2. There hasn’t been much “update” work carried out so far. Some textures have been adjusted to work a bit better with the daylight and HDR systems.
===The AI - Sometimes they’ll hop onto the dirt banks on the inside of a few corners. - They’ll rarely form up correctly after the warmup lap, primarily due to the 3-2-3-2… grid layout (skipping the warmup lap is a fine solution). - Some cars may collide/crash in the first corner of a race (more likely in rainy conditions), in the Viaduct section, along King’s Bridge, and on approach to Tannery Corner. - F1 and some other cars may collide with tyre markers.
===Animations - The flags and bunting are still 2D texture animations, rather than bone-based animations. - Some of the animations have small glitches and sometimes the marshal’s headphone’s are floating.
===Wet Road Reflections - Fences and terrain are not currently reflected due to the nature of the reflection system.
===Water/River - Have not yet added newer style of water animation/reflection.
===General Efficiency / Optimisation - Due to starting this project as a beginner, and also using a few GPL-era models, there are more draw-calls going on than there needs to be. The newer models I’ve made are generally assigned only a single material and make less cpu load despite higher polycounts, and they look better. It is planned that the older models will be updated or replaced.
===Continued Development - The main target of development will be updates/remakes of a number of buildings/structures. - 3D trees for track-side trees are planned.
Временная городская трасса Longford Circuit была расположена на северной окраине города Лонгфорд, в Тасмании, Австралия. Её семи километровая конфигурация состояла из девяти поворотов и проходила по дорогам общего пользования, благодаря чему трасса отличалась живописным пейзажем, в котором были проезд под виадуком, пересечение железнодорожных линий и деревянных мостов Long Bridge и Kings Bridge через реку South Esk. Первая гонка на трассе Longford Circuit была проведена в 1953, а в 1959 и в 1965 годах трасса принимала у себя Гран-При Австралии.