Спустя пять недель после начала первого сезона 2011 года iRacing.com выпустили обновление для своего онлайнового симулятора. Без сомнений самым заметным новшеством является долгожданная возможность починки повреждений автомобиля на пит-стопе. На данный момент процедура ремонта присутствует на семи машинах симулятора - Impala A, Impala B, Silverado, Williams FW31, Dallara, Riley DP, Mustang FR500S, на которых возможно ремонтировать двигатель, подвеску и кузов, но при этом каждая машина снабжена уникальными инструкциями пит-стопа, например на формульных болидах можно полностью сменить поврежденное переднее антикрыло и слегка исправить заднее. Все остальные машины имеют прежнюю систему инструкций пит-стопа без возможности ремонта.
Более подробную информацию смотрите в оригинальном списке изменений.
Website:
Series Stats Changes
- Support for combining series stats. In the series pulldown on the series stats page you’ll see new categories for “Combined” series. This will be used initially for the IndyCar Premier Series. With this series there is an oval series and a road series. You will see a new entry in the pulldown called “iRacing IZOD INDYCAR Premier Series – Combined” that presents the combined stats for the oval and road series. The combined stats are supported on the season standing tab only. The fields presented in the combined view are a subset of the individual series view because some fields (e.g. division) are not applicable to combined series.
- All four series stats tabs now include the driver’s license level and safety rating.
- There is now a CSV export capability.
Staging Countdown Timer
- We have added a timer to the “Staging” state. For hosted sessions the timer will default to 15 seconds, for open practices the timer will default to 20 seconds, for all other session types (if a staging state is required) the timer will default to 60 seconds. When the timer expires it will refresh and check your session status. If the session is ready to join you will get a join button, if the session is still being configured the staging timer will be reset to its default time and will countdown again. Refreshing your browser while the staging timer is counting down will not get you into a session any sooner.
Simulation:
Misc
- Fixed a bug that could crash the sim while in the garage that seems to affect some people.
- Fixed a bug that could cause the sim to crash if replay spooling was not enabled and the replay was saved by choosing the very start and the very end of the tape.
- On the driving screen, the heading of the "Rules Violated" table listing broken rules has been changed to list the penalty action and time, for example: "Pit For Repairs" or "Stop And Go" or "Hold For 30s".
- Fixed a bug that could cause cars to have all-white paint jobs in a commercial setting.
Tech Inspection
- Let car settle for longer before passing tech. Should stop slow settling cars from falsely passing tech.
Physics
- In oval qualifying or time trial sessions tires no longer generate any heat at speeds of less than 30 mph.
- Fix so that engine oil pressure does not instantly go to zero if motor is turned off, instead only if motor has exploded or if rpm falls below idle rpm down to zero rpm.
- All cars can now have their engines turned off by turning off the ignition, but you can't stall them at this time because the anti-stall clutch aid will never let that happen.
- Enable the engine ignition code, now the Ignition control works, toggling ignition on/off. Engine ignition defaults to on every time the car is placed in the world.
- The auto-starter should always instantly start the car up when the car is placed in the world. At other times the auto-starter waits 2 seconds before trying to restart the car.
New Pit Crew with Damage Repair
- The existing pit crew has been replaced with a new scripting system that allows much more flexibility, allowing each car to have it's own unique pit stop behavior, and also allowing the pit crew to make repairs to a damaged car. This new pit crew with the ability to repair damage is now on the following cars: Impala A, Impala B, Silverado, Williams FW31, Dallara, Riley DP, Mustang FR500S. All other cars still have the old style pit crew with no damage repair, and none of the following updates in this section apply to them.
- There is a new race control rule called the Repairs Needed rule. This rule will show a meatball black flag (a black flag with an orange circle in the middle) if race control has decided your car must pit for repairs - a smoking engine or some kind of leak will trigger a meatball. You must pit within 4 laps - INCLUDING caution laps - to have your car seen to or race control will disqualify you. Finishing the race while carrying the meatball black flag will not give any post race penalty, so it is feasible to limp a car to the finish if you're close enough to the end of the race. Race control will not issue a meatball black flag to a driver who is being shown the white flag, or after race is over.
- Your car will not be allowed to leave it's pitstall if the pit crew are not able to repair your car enough to pass black flaggable levels of damage. Your pit crew will tell you that they can't fix your car.
- The pit crew can now try to repair a car that is damaged. Each car is unique in what can be repaired, how it is repaired, and how much it can be repaired, and how quickly it can be repaired. Generally any damaged component of a car will not be able to be repaired as good as 100% new, but the pit crew give it their best shot. Some parts of some cars are not repairable, for instance, carbon fiber components are typically not fixable once they break.
- Your pitstall information box will shows you the amount of time remaining for required and optional repairs. Required repairs are what repairs must be done to clear the Repairs Needed black flag and be allowed back onto the track. Work on required repairs is begun as various pit crew members finish their pitstop tasks and are free to begin working on your damage. You will not be allowed to exit your pit stall until required damage repairs are completed. Once they are completed the pit flagger will lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs, but if you sit and wait, they will work on optional repairs for as long as you want to wait for. Just because you can drive away may not mean you should - if your car has severe damage it may be difficult to drive and off pace unless you spend time fixing it up, it is up to you to make that decision.
- Any penalties are served once all regular pitstop activities and required damage repair are completed, but before any optional damage begins repairing. The flagger guy will hold you in your stall until the penalty is served, then lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs.
- If required repairs plus penalties will take more than 30 seconds, or if optional repairs will take more than 30 seconds, the pit crew will turn off the engine until the end of the pitstop so that engines won't blow up from overheating while idling for a long time. Pressing the accelerator or using the starter will tell the pit crew to turn the motor back on if you want to drive away during optional repairs, but they will keep turning the motor off if you leave it idling again.
- Now that we have the pit crew making repairs, we no longer need the old style "fast tows" that instantly reset the car to brand new during races which is useful in lower level races to give drivers a chance to continue after a wreck. Instead, and more intuitively, the pit crew can do "fast repairs," which they will do at the start of your pitstop in an instant before commencing the rest of your pitstop sequence if you have a "fast repair" available. The pit crew will do a "fast repair" if anything on the car needs any repair at all, and consumes an available fast repair. If you pit with a perfectly undamaged car, a fast repair will not be used up. When you have used up your available fast repairs for a race, the pit crew will only be able to repair the car in the normal, slow, not-100% fashion. This fast repair will fully fix anything that is broken on the car to brand new, and magically cool off anything that is overheated (so that your motor will not immediately re-explode). But your pit crew will still have to replace tires and add fuel as usual.
Impala A
- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.
- Starting fuel level is now fixed at 18.7 gallons at all times.
- Minimum and maximum crossweights depend on track.
- Setup updates to match new stricter tech limits.
Impala B
- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.
- Starting fuel level is now fixed at 18.7 gallons at all times.
Silverado
- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.
- Starting fuel level is now fixed at 18.7 gallons at all times.
- Collision strengths updated so the car responds more realistically to impacts.
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Dallara
- Now has a new pit crew, who can make repairs to the motor, and make minor fixes to the rear wing and suspension, and fully replace the front wing if it has any damage, but can't fix any other body damage.
- Weight jacker must be zero to pass tech, and it's range is limited to +/- 6 clicks.
- Front ARB and rear ARB preload is reduced from +-200 lb-ft to +-50 lb-ft.
- More accurate Weight Jacker note explaining how to pass inspection.
- Decal updates for the 2011 season.
- New mirrors.
- Adjust rear camera so it's not inside the caution light.
Williams FW31
- Now has a new pit crew, who can make repairs to the motor, and make minor fixes to the rear wing, and fully replace the front wing if it has any damage, but can't fix any other body or suspension damage.
- Now has more drag if the car is touching the ground.
Riley DP
- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension.
- Collision strengths updated so the car responds more realistically to impacts.
Mustang FR500S
- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension.
- Collision strengths updated so the car responds more realistically to impacts.
Lotus 79
- Front and rear anti-roll bar arms are now adjustable in-car, with stiffer front arb arm lengths.
Star Mazda
- Decal updates for the 2011 season.
Sprint Car
- Reduced steering lock to reduce visual intereference between front tires and suspension links.
- Added constants to limit aero effect from draft. Reduced most to 50% effect, Oversteer reduced to 25%.
- Fixed missing alpha channel on pattern 011.
- Specular maps adjusted so that they work better at night tracks.
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